Founder · XR Consultant · Project Manager · Custom XR Development Services / Solutions
B&D Extended Reality
2020 – Present
B&D Extended Reality is the company I founded to build and support solutions
powered by Extended Reality technologies, including Virtual Reality, Augmented
Reality, and Mixed Reality.
More recently, B&D Extended Reality has also begun expanding into Artificial
Intelligence, with a focus on consulting and development services at the
intersection of AI and XR.
What I Do
My work through B&D Extended Reality has included technical leadership, XR
consulting, Unity development, project management, client communication, team
coordination, and research technology implementation.
Key Work: NSF-Funded XR Research Simulations
A major area of work through B&D Extended Reality has been a long-term XR consulting
and development engagement connected to NSF-funded university research involving
embodiment, interpersonal interaction, and immersive simulation.
- Designed and built production VR simulations in Unity
- Created immersive environments and scenarios for human behavior research
- Supported human-avatar interaction systems, avatar design, motion capture, humanoid animation, 3D assets, scene design, and XR UI/UX
- Engineered data collection pipelines for gaze tracking, head position, spatial behavior, user selections, interaction metrics, and participant feedback
- Built real-time administrator tools using JavaScript, WebSockets, and WebRTC
- Supported live participant monitoring, behavioral tagging, timed note-taking, and gated simulation progression
- Managed development teams of 5–10 contributors
- Collaborated with psychologists, research leads, scientists, lab assistants, and coordinators
What This Experience Taught Me
In a research context, a system cannot simply look good or feel immersive. It has to
collect the right data, support the study protocol, reduce confusion, and work
reliably in controlled conditions.
Relevant Skills: Unity, XR development, VR simulation design, technical project management, research technology infrastructure, behavioral data collection, real-time monitoring systems, WebSockets, WebRTC, JavaScript, avatar design, XR UI/UX, motion capture workflows, cross-functional team leadership, client communication, and research collaboration.
STEM Instructor
Church Farm School
2021 – 2025
At Church Farm School, I worked as a STEM Instructor teaching high school students
in grades 9–12 through applied, project-based learning.
What I Taught
- Programming, Python, Computer Science, Robotics, and VEX Robotics
- Computer-Aided Design, 3D Design, Physical Computing, Circuitry, Arduino, C++, and Embedded Systems
- Engineering Design and Introduction to STEM
I also developed and implemented Introduction to STEM, a core 9th-grade course that
introduced students to robotics, programming, 3D design, circuitry, and engineering
processes.
Witness Tree Institute of Ghana
In Summer 2024, I participated as a Cultural Exchange Educator through the Witness
Tree Institute of Ghana. Through that experience, I connected with local Ghanaian
educators, toured and taught within local schools, collaborated with educators to
exchange ideas, and taught technology and programming classes.
Perspective on AI and Education
Teaching made the conversation around AI in education much more real for me. My AI
and education projects focus on support rather than replacement: reducing some of
the burden around planning, adaptation, preparation, and access to information so
teachers can spend more time doing the work that requires human judgment and
connection.
Relevant Skills: STEM instruction, curriculum design, lesson planning, classroom facilitation, project-based learning, programming instruction, robotics instruction, educational technology, student engagement, learning experience design, cross-cultural education, global education, and applied technology education.
XR Education Projects Lead · Education Projects Lead
Udeesa Systemics & Technology
2019 – 2025
At Udeesa Systemics & Technology, I worked on XR-integrated educational tools,
immersive learning experiences, and spatial learning resources focused on history,
heritage, culture, STEM learning, and global education.
What I Worked On
- VR immersive educational modules and virtual tours with embedded media
- Historical and cultural location-based learning experiences
- Interactive elements within museums, cultural sites, and real-world locations
- XR-enabled storybooks and AR-enhanced storytelling experiences
- Curriculum-aligned XR modules, spatial 3D learning environments, and synchronous multi-user educational spaces
- Mobile AR applications, early literacy resources, STEM skill-building experiences, and classroom implementation support
Anansi Storybook Example
One example from this work was an XR-enabled storybook series based on the
traditional African folk tale “Anansi the Spider.” Readers could scan QR codes to
view immersive environments from real-world locations referenced in the stories,
including Lake Volta in Ghana.
What This Experience Taught Me
XR should not only be used because it is novel or visually interesting. It should
create experiences that help people understand, explore, or connect with something
in a way that would be difficult through traditional media alone.
Relevant Skills: XR product development, Unity development, AR Foundation, immersive learning, spatial learning, cultural education, heritage education, interactive storytelling, team leadership, product management, early-stage startup operations, learning experience design, user feedback, and implementation planning.