Software, XR, AI, education, and practical implementation.

I build at the intersection of software, immersive technology, AI, education, and practical implementation.

My background has never fit neatly into one lane. I have worked as a developer, project manager, consultant, educator, founder, and product builder — often moving between roles depending on what the project needed.

Across my work, I have focused on translating emerging technologies into systems, tools, and experiences that people can actually use.

I am a technologist, strategist, developer, XR/AI product builder, former STEM educator, consultant, and entrepreneur based in the Greater Philadelphia Area.

My professional background spans software development, XR development, AI product development, STEM education, EdTech product development, consulting, project management, product strategy, entrepreneurship, research technology support, workflow automation, and agentic AI systems.

My current focus is expanding that work into AI implementation, agentic systems, embodied AI, AI-assisted education, and practical AI workflows.

Founder · XR Consultant · Project Manager · Custom XR Development Services / Solutions

B&D Extended Reality

2020 – Present

B&D Extended Reality is the company I founded to build and support solutions powered by Extended Reality technologies, including Virtual Reality, Augmented Reality, and Mixed Reality.

More recently, B&D Extended Reality has also begun expanding into Artificial Intelligence, with a focus on consulting and development services at the intersection of AI and XR.

What I Do

My work through B&D Extended Reality has included technical leadership, XR consulting, Unity development, project management, client communication, team coordination, and research technology implementation.

Key Work: NSF-Funded XR Research Simulations

A major area of work through B&D Extended Reality has been a long-term XR consulting and development engagement connected to NSF-funded university research involving embodiment, interpersonal interaction, and immersive simulation.

  • Designed and built production VR simulations in Unity
  • Created immersive environments and scenarios for human behavior research
  • Supported human-avatar interaction systems, avatar design, motion capture, humanoid animation, 3D assets, scene design, and XR UI/UX
  • Engineered data collection pipelines for gaze tracking, head position, spatial behavior, user selections, interaction metrics, and participant feedback
  • Built real-time administrator tools using JavaScript, WebSockets, and WebRTC
  • Supported live participant monitoring, behavioral tagging, timed note-taking, and gated simulation progression
  • Managed development teams of 5–10 contributors
  • Collaborated with psychologists, research leads, scientists, lab assistants, and coordinators

What This Experience Taught Me

In a research context, a system cannot simply look good or feel immersive. It has to collect the right data, support the study protocol, reduce confusion, and work reliably in controlled conditions.

Relevant Skills: Unity, XR development, VR simulation design, technical project management, research technology infrastructure, behavioral data collection, real-time monitoring systems, WebSockets, WebRTC, JavaScript, avatar design, XR UI/UX, motion capture workflows, cross-functional team leadership, client communication, and research collaboration.

STEM Instructor

Church Farm School

2021 – 2025

At Church Farm School, I worked as a STEM Instructor teaching high school students in grades 9–12 through applied, project-based learning.

What I Taught

  • Programming, Python, Computer Science, Robotics, and VEX Robotics
  • Computer-Aided Design, 3D Design, Physical Computing, Circuitry, Arduino, C++, and Embedded Systems
  • Engineering Design and Introduction to STEM

I also developed and implemented Introduction to STEM, a core 9th-grade course that introduced students to robotics, programming, 3D design, circuitry, and engineering processes.

Witness Tree Institute of Ghana

In Summer 2024, I participated as a Cultural Exchange Educator through the Witness Tree Institute of Ghana. Through that experience, I connected with local Ghanaian educators, toured and taught within local schools, collaborated with educators to exchange ideas, and taught technology and programming classes.

Perspective on AI and Education

Teaching made the conversation around AI in education much more real for me. My AI and education projects focus on support rather than replacement: reducing some of the burden around planning, adaptation, preparation, and access to information so teachers can spend more time doing the work that requires human judgment and connection.

Relevant Skills: STEM instruction, curriculum design, lesson planning, classroom facilitation, project-based learning, programming instruction, robotics instruction, educational technology, student engagement, learning experience design, cross-cultural education, global education, and applied technology education.

XR Education Projects Lead · Education Projects Lead

Udeesa Systemics & Technology

2019 – 2025

At Udeesa Systemics & Technology, I worked on XR-integrated educational tools, immersive learning experiences, and spatial learning resources focused on history, heritage, culture, STEM learning, and global education.

What I Worked On

  • VR immersive educational modules and virtual tours with embedded media
  • Historical and cultural location-based learning experiences
  • Interactive elements within museums, cultural sites, and real-world locations
  • XR-enabled storybooks and AR-enhanced storytelling experiences
  • Curriculum-aligned XR modules, spatial 3D learning environments, and synchronous multi-user educational spaces
  • Mobile AR applications, early literacy resources, STEM skill-building experiences, and classroom implementation support

Anansi Storybook Example

One example from this work was an XR-enabled storybook series based on the traditional African folk tale “Anansi the Spider.” Readers could scan QR codes to view immersive environments from real-world locations referenced in the stories, including Lake Volta in Ghana.

What This Experience Taught Me

XR should not only be used because it is novel or visually interesting. It should create experiences that help people understand, explore, or connect with something in a way that would be difficult through traditional media alone.

Relevant Skills: XR product development, Unity development, AR Foundation, immersive learning, spatial learning, cultural education, heritage education, interactive storytelling, team leadership, product management, early-stage startup operations, learning experience design, user feedback, and implementation planning.

Lehigh University

Bachelor’s Degree in Computer Science

My formal education in computer science provided the foundation for my work in software development, XR development, systems thinking, and emerging technology implementation.

My current work also includes continued learning across AI, machine learning, agents, language models, and AI implementation.

  • Google DeepMind AI Research Foundations Path — Google
  • Google DeepMind: Build Your Own Small Language Model
  • Google DeepMind: Represent Your Language Data
  • Google DeepMind: Train A Small Language Model — Advanced Skill Badge
  • Google DeepMind: Design And Train Neural Networks
  • Google DeepMind: Discover The Transformer Architecture
  • Introduction to AI Agents — Google Cloud
  • AI Fluency: Framework & Foundations — Anthropic Academy
  • Foundation: Introduction to LangGraph: Python — LangChain Academy
  • Intro to Machine Learning — Kaggle

AI and Agent Systems

OpenAI API, Claude API, Google Gemini, Google Gemma, LangChain, LangGraph, LangSmith, AI agents, agentic system design, prompt engineering, intent classification, RAG, AI workflow orchestration, Tavily, LLMs, tokenization, embeddings, small language models, transformer models, neural networks, AI APIs, and human-in-the-loop AI systems.

XR Development

Unity, Unreal Engine, WebXR, OpenXR, XR Interaction Toolkit, Meta SDK, Apple Vision Pro / visionOS, ARKit, AR Foundation, VRTK, SteamVR, Vive headsets, Oculus / Meta Quest, mobile AR, spatial computing, avatar design, XR UI/UX, 3D asset design, Blender, Maya, Reallusion, iClone, Character Creator, Rokoko, and optimization.

Software Development

Python, JavaScript, TypeScript, C#, Java, C++, REST APIs, FastAPI, React, Vite, Node.js, Express, PostgreSQL, SQLAlchemy, Alembic, Docker, Git, GitHub, Postman, Figma, WebSockets, Socket.IO, WebRTC, database management, software testing, QA, documentation, and system architecture.

Education and Learning Design

STEM instruction, curriculum design, K–12 education, learning experience design, instructional technology, EdTech, lesson planning, teaching, project-based learning, robotics education, computer science education, programming education, AI literacy, and teacher support tools.

Business, Consulting, and Leadership

Technical consulting, XR consulting, AI consulting, project management, product management, product strategy, proposal development, project scoping, client management, team leadership, startup co-founding, cross-functional coordination, stakeholder communication, workflow design, and implementation planning.

Practical Implementation

Translating emerging technology into tools, workflows, and experiences that can be used in real environments.

XR + AI + Education

My background is shaped by the intersection of immersive technology, artificial intelligence, and learning.

Teacher and Learner Support

My classroom experience shaped my interest in building tools that support teachers and learners without removing the human connection that makes education meaningful.

Human-Centered Technology

I try to keep the focus on how technology can improve interaction, access, productivity, learning, and real-world usefulness.

Cross-Functional Leadership

I have experience working across teams that include developers, designers, artists, educators, researchers, and technical contributors.

Emerging Technology Adoption

A lot of my work involves helping people and organizations understand how to adopt and implement emerging technologies in ways that fit their context.

My experience across education, XR, consulting, and AI has made me more interested in the spaces where these fields overlap.

Teaching helped me understand the human side of learning and the real constraints educators face. XR development helped me understand how digital experiences can become more spatial, embodied, and interactive. Consulting taught me how important implementation is when working with real organizations, stakeholders, and project requirements. AI has brought those threads together in a new way.