Projects
Built systems, working prototypes, and exploratory futures.
Building practical systems at the intersection of AI, XR, education, and human-computer interaction.
Core Focus
My work sits in the space between technical possibility and real-world usefulness. I am interested in the point where an idea stops being theoretical and starts becoming something people can interact with, learn from, or use to do their work more effectively.
- AI systems that support planning, productivity, and embodied interaction
- XR experiences that make learning more immersive and engaging
- Education tools designed around the realities of teachers and students
- Research simulations built for academic study and behavioral data collection
- Exploratory prototypes that test what future interfaces might look like
Featured Projects
Exploratory Projects and Prototypes
Past and Professional Project Work
How I Think About Projects
I do not see these projects as disconnected experiments. Each one is part of a broader question I keep returning to: how can emerging technology become genuinely useful in the environments where people actually live, work, teach, learn, and make decisions?
In education, that means building tools that support teachers instead of adding more complexity. In XR, it means creating experiences that make information more spatial, embodied, and memorable. In AI, it means building systems that help people reason, plan, automate, and interact with technology in more natural ways.